Re: [Gaming] Why we need to win to have fun?
I was just browsing while tweaking some css and saw this amazing post by Class of 97 (fatefellshort) sorry, I don't know how to address you lol earlier.
In our last conversation, he told me that he was basically quitting fighting games due to a lack of progression. I was a little bit confused about that since he seemed to enjoy playing fighting games together.
It's not about being positive in your win/loss percentage or even reaching the higher ranks. This means nothing to anyone.
Well, different people has their own little ways of having fun. For your friend, progression is fun to him. If he can't find a way to progress, meaning he can't find... the fun in them.
And sometimes winning can be equated to enjoyment. So for them, losing the game can be demoralising and made them an angrier person that they never was, hence his saying "Who likes to be a loser?" response.
For example, I used to enjoy playing Overwatch, a first-person shooter game by Blizzard Entertainment. It always a fun time to come back home and play a couple of quick plays. At times, you'll meet someone who is great at Soldier 76 and seeing them destroys your entire backline. And there are times where your team just steamrolled the other team entire game. It was fun and enjoyable until it stops being fun and enjoyable for me because I can't be bothered to figure how to be better1 than I already was at that game. And losing the game more and more made the game more... frustrating. And by that point, I've already played the game for 4-5 years? And it's not fun to keep losing more and more and more the more you play it. So in a sense, I understand your friend's mindset.
I started thinking, I'm almost at my 30's, and I still haven't figured how am I suposed to play and improve at something, and how to deal with the invisible barrier that says, "Dude, you need to make money, stop thinking about improving at a game cause you got little time for that!", ...
I'd agree with you.
But however, everyone plays their games differently.
For me, Parcel Simulator2 is the one game that I HAVE TO progress to a certain part of the game and unlock the very specific set of automatic tools in order for me to find the full enjoyment. And it's progression is fun ... for me. I'll still do the same thing even if I have an hour a day just to play it. The fun and enjoyment ARE the progression.
However, I don't always play this type of games where progression is a must. Like Euro Truck Simulator 2 for example. It's one of my all-time favourite game.
In Euro Truck Simulator 2, all you do is driving for miles and miles to deliver from point A to point B. Nothing more, nothing less. It's just a fun little simulation game where progression is not a must. Just you and your in-game steering wheel. That's it.
So in a sense, yes. It's not about positive winning ratio, but at the same time, everyone's not the same. Some people enjoys horror games, some prefers casual game like Stardew Valley/Harvest Moon.. And then there are older players who still love to tryhard on first-person games or fighting games.
We gotta be mindful whenever we game with our friends. Because what it seem like enjoyment to you, deep down, it may not be for your friends. And once you lose that fun/enjoyment, it's hard to pick it back up and play casually.
And yeah, I don't play Overwatch anymore even though it was fun and enjoyable at one point in my life. Tried to come back a couple of times over the past 2 years, even casually, I no longer find the same spark/joy that makes it fun anymore.
This post is part of JulyReply.
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